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Command Materia (sparkly little yellow balls):
Throw - Throw becomes Coin after it levels up, and you can use
Throw and Coin. Throw, you can throw items from your inventory, and
Coin, you can throw Gil.
Sense - "Sense" an enemies, HP, MP, Level and weaknesses
Morph - You can turn any enemy except bosses, into item
if they are weak enough, if person that is trying to morph, doesnt morph
it, they hit the enemy.
Enemy Skill - you must learn special skills from enemies to use them
Double-Cut - Turns into 4x Cut after it levels up
Mime - Mimes the last attack your party member did
Manipulate - try to manipulate an enemy, if successful, you can control
them. you must do this to get some enemy skills
Steal - "Steal" from enemies. After a level up, it becomes Mug,
and you attack while you steal
Slash-All - slashes all enemies. turns into flash after level
up.
W-Summon - summon 2 things in the same turn
W-Item - use 2 items in the same turn
W-Magic - use 2 magics in the same turn
Magic Materia (nice green little balls):
Fire - You can use Fire, Fire2, and Fire3, if you level up to get
that magic.
Lightning - You can use Bolt, Bolt2, and Bolt3, if you level up to
get that magic
Ice - You can use Ice, Ice2, and Ice3, if you level up to get that
magic
Ultima - You can use Ultima, if you level up to get that magic
FullCure - You can use FullCure, if you level up to get that magic
Restore - You can use Cure, Cure2, Cure3, and Regen, if you level
up to get that magic
Revive - You can use Life, and Life2, if you level up to get
that magic
Heal - You can use Poisona, Esuna, and something else, if you
level up to get that magic
Shield - You can use Shield, if you level up to get that magic
Poison - you can use Bio, Bio2, Poison and Bio3, if you level up to
get that magic
Summon Materia (nice little red balls that summon big thingys):
Bahamut - non-elemental damage to all enemies. bahamut comes
out of a black hole, flaps his wings a few times, charges and shoots a "Mega
Flare" at your opponent(s)
Neo Bahamut - non-elemental damage to all enemies. a big piece
of rock holding your opponent(s) floats up and a "Neo" Bahamut is there and
he charges and shoots a "Giga Flare" at the opponent(s) and the rock blows
up or something and the opponent(s) come crashing down
Bahamut ZERO - non-elemental damage to all enemies. the view
shoots out into space and a 6 winged version of Bahamut comes from the left
and charges up a really powerful "Tera Flare" and shoots it down at your
opponent(s)
Shiva - Ice elemetnal damage. Shiva uses an attack called "Diamond
Dust" which she shoots at your opponent(s)
Ifrit - Fire elemental damage. Ifrit comes out of the ground,
close up of his face and his crooked teeth, and he flies past your opponents
with an attack called "Hell Fire."
Ramuh - Lightning elemental damage. Ramuh comes out of the ground
and is on a tower of dirt and charges up his staff and holds it in the air
and attacks all enemies with an attack named "Judgement Bolt"
Choco/Mog - Wind elemental damage. A chocobo and a mog come
riding in and tackle into every enemy with an attack called "Death Blow!!"
another attack is, a big fat chocobo slams on all the enemies
Knights of the Round - a bunch of knights come out and beat the complete
crap out of every enemy on the screen. at least 5000 to each
Typoon - wind damage. if you played FF6, you'll instantly recognize
this little fellow. He's Chupon from FF6.
Independent Materia (purple balls):
Chocobo Lure - lures chocobos to catch them
Counter - counters after every physical attack done to that one character
with the materia ball next to it on the materia equip screen
Underwater - you can go underwater to fight the Emerald Weapon
HP Plus - At level 1 you get a 10% plus in HP, and every level after
it, it goes up 10% until level 5
MP Plus - Same as HP Plus, but it does it with MP
Speed Plus - Same as HP Plus, but it does it with Speed
Luck Plus - Same as HP Plus, but it does it with Luck
HP-MP Switch - HP is switched with MP, making the maximum MP you can
use 9999, and the maximum HP 999
Cover - block physical attacks for other people in your party.
great for characters trying to learn Limit Breaks
Counter Attack - counters physical damage with a regular attack
Enemy Lure - lure enemies...luck -1
Enemy Away - less encounters with enemies....luck +1
Gil Plus - doubles the gill you get after a battle
Exp. Plus - doubles the exp everyone gets after a battle
Support Materia (blue balls):
All - You can use a magic on all enemies as many times as one of these
materia had leveled up
Mega All - can use any type of materia and same thing that you do
with All
MP Turbo - uses extra MP to make attack of a magic or summon more
destructive
Quadra Magic - Paired Magic used 4 times Note: cant be used
with Knights of the Round
Elemental - if you junction this type of materia with a Magic materia,
on your weapon, you will attack with that element in your weapon and can
either heal, or do more damage to an enemy when you attack. If you
put it on your armor, you will be able to get less damage from, then get
0 damage from, then absorb the element you junctioned that materia with
Magic Counter - like Counter, but you can counter when you get attacked
with Magic or Summon
Added Effect - add the effect of a status changing materia, like poison,
or other types
Sneak Attack - allows the warer of this to make the first attack
of the battle with combined materia like it was a pre-emptive attack
Final Attack - when a character dies, they can use the magic or summon
that this materia is junctioned with
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